S01E02 of Move The Chains is now up/released!


I still need to renormalize the music for Episode 1, so for now, when you reach the final scene of Episode 1 (the pool scene with Yuna.), turn down your volume a little bit until you hear the audio in Episode 2. Just to play it safe. Don't wanna fuck up your hearing.

If I can get my finances in order here soon, I'll be moving to Storyblocks for music. Meaning no more public domain/CC BY stuff (there may still be some if I like it, but less than there is now.), which means less time spent crediting artists (via Attribution), and thus likely translating to getting releases to you quicker. Some tracks will likely be removed in Episode 3 due to the ShareAlike license making it hard to sell on a platform like Steam. It's not too many, but still more than I'd like.

Anywho, onto the beef:

The was a more story-heavy update as the final few central characters are introduced. Sex will likely slow down a touch with any of the main characters over the next couple updates. However, I'll be introducing something a Tinder-esque app into the VN where MC can have one night stands with random girls, trans women, or whatever your flavor may suit (make sure you leave the LGBTQ+ switch on, if you're into that.). These will likely be one-off characters, maybe another appearance at some point barring a riot from players over one of them.

The next couple updates will focus on getting to know the girls, setting up dates, and stuff of that sort. As the season looms closer, MC gets a chance to hit the turf running thanks to a certain someone asking for a favor. I won't be spoiling anything, though.

For those who it isn't clear for: If you're coming from S01E01, you will have to restart.

Changelog for S01E02:

  • 820ish new renders, depending on choices
  • 19 animations, SFW and NSFW.
  • Added a gallery with for character renders, lewd scenes, and lewd animations, and eventually highlights. Still a bit of a WIP, but it should be functional.
  • UI makeover/update. Nearly done, but needs a few touchups. Namely optimizations of some buttons, as they're causing a bit of a lag.
  • Glossary for American Football terms, there's clickable words that pull up the definition for it, along with the full gallery up in the top left of the screen at any point you need it. Feel free to toss words out you might not understand and I'll be sure to add them eventually!
  • Menu for stats, prep for superstar traits. Also added a space for money in the game menu, with animated icons for depositing and withdrawing said money.
  • Added a brightness slider which is a bit funky still, but still functional from what I can tell. (Credit to crabsinthekitchen, Stolen Rose, and Pickerlewd), Streamer/SFW mode, an LGBT toggle, along with one for optional letterboxing (artificial widescreen).
  • Added a tutorial for UI that explains all of the little niche stuff.

Changes since the previous tier releases:

  • Fixed Main Menu preference screen lock bug
  • Adjusted some dialogue in a certain scene
  • Added changelog information into the game.
  • Fixed label bugfix for choice leading to traceback

As I've previously mentioned, this was a fairly framework-heavy update alongside it being a bit more story-driven. Part of the reason it's a bit smaller than I'd like, along with just being busier than I've expected. Thankfully, a lot of what was done in this update will make doing certain tasks that take a while a bit quicker (like adding music + music attribution, gallery additions, etc.).

Anyways, here are the links. Feel more than free to point out typos, bugs, errors, and anything you come across that doesn't seem normal. There's likely going to be a couple kinks with such a large UI overhaul that I probably missed some. And everyone knows the deal with typos. Pretty easy to go textblind sometimes.

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