0.2 is up for everyone.
0.2 is now up for everyone. :)
This is mostly a copy-pasta from the Patreon post, so look over something that might seem out of context for this post.
I'll just start with a changelog. That's what you guys are here for anyways. If you've been following the progress reports, then most of this you're likely already aware of, but for organizational purposes, here goes.
What's new in 0.2 (from least to most important)?:
- Fixed a few typos, rephrased some weird sounding sentences, and cleaned up some more potential consistency issues leftover from the last release. Volumes of some music and/or sound effects have been lowered/altered, as well.
- Gave the option to rename Luke/Lukas as some found the name confusing in conjunction with Luca.
- I've resized the smaller text meant to imply quiet talking and/or whispering, but I do like the effect. Android users may still have an issue reading it, but it's kind of one of those rock in a hard spot type of things. I'll see if there's anything I can do specifically for Android versions that one mess with the PC/Linux/Mac versions.
- In continuation of the previous point: I've changed the name and dialogue fonts. The latter not being all too different from Ren'py's default type. Slightly thinner, slightly more modern, but not too different nonetheless. For the name fonts, I decided on something with a little more personality. Though, if there's enough people having problems with it, then I'll go back to something simpler. On the topic of fonts: there's a corrupted (or perhaps better said 'discombobulated') looking font at a certain point in thee release. There's nothing wrong with your system or the build/download. This was done on purpose to represent not listening, since I couldn't find any blurry/neater non-readable fonts to use. Kind of the best option in a lack of selection. Feel free to pass on a better public domain/commercial-free option, though. I'm just not going to pay ludicrous prices for a font license.
- A few GUI changes. In place of a more aesthetically pleasing dialogue/text box, I've added a transparency slider for those that would like to be rid of the black blob taking up nearly half of the renders (as mentioned, credit for that goes to LightmanP(/TheWarehouse) for the help with that). Choices have been moved from the middle-left of the screen to the bottom-center, just above the textbox. Also a new splash screen and 'animated' start menu (not technically animated, but made with a wiggle effect in After Effects with a dust particle video overlay'd.). There's also a couple scenes near the end using the same effect without those particles. Mostly for experimentation, but I think they turned out pretty cool, tbh.
- 550~ish new renders, some 2,500-odd new lines of code and dialogue. No, I'm not going to count each one and separate them. Proofread twice, though I'll guarantee I still missed some obvious stuff floating around. Animations are being worked in now, as well. Both sexual scenes in this release include animations. Good ones? I'll let you be the judge of that. But the first three in the first scene have some clear quality/looping issues (mentioned in a previous progress report (one loops fine, but has a flickering issue. Dunno what's causing it, though. Maybe on Ren'py's side?). The other animations in the following scene are higher quality and loop better (for the most part, as one or two still have that flicker, iirc.). They aren't fantastic, but I don't think they're bad enough to ruin the overall experience either. They'll get better over time, for sure.
Files
Get We Were Just Kids
We Were Just Kids
Status | On hold |
Author | MissFortune |
Genre | Visual Novel |
Tags | Adult, Dark, Female Protagonist, Male protagonist, Multiple Endings, Music, Ren'Py, Romance, Story Rich, Third Person |
Languages | English |
More posts
- 0.3.1a is has been uploaded. More on post.Sep 21, 2022
- 0.3a is out.Aug 26, 2022
- 0.3 is now out!May 27, 2022
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